Conference Programme

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    Collaborative Tools and Flexible Methods

    The once linear and rigidly segmented production chain for animation is now making wider use of interactive and/or collaborative tools with multiple functions. As a result, methods are now more agile, offering greater artistic...

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    Writing within the Production Chain

    This session aims to approach writing as part of the production chain rather than an independent stage of creation. How are working relationships established between other skill-sets, particularly in the context of a "cartoon"...

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    MPC Creature Feature: Animated Features Vs Feature Film VFX Animation

    With the industry divided between character and creature animation, as studios produce features requiring character performance or realistic creatures, animators must be able to do cartoon as well as a horse walk. After 34 years...

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    Weta Digital: Worlds of Characters & Creatures

    Gollum, King Kong, Caesar (from "The Planet of the Apes"), Smaug, the Na’vi of Pandora... For the past 20 years, Weta Digital has set the standard with digital characters that deliver nuanced emotional performances and can...

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    Animated Features: Small Budget, Huge Success

    What are the distribution strategies from sales to release? Independent animation films are up against special costs and are in competition with blockbusters supported by strong budgets, promotion and merchandising, how can...

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    Feature Film and Graphic Creation

    An animated feature film is primarily an original visual experience, disregarding the numerous and pervasive ones standardised through marketing. This conference aims to explain fundamental artistic choices, changes made to them...

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    Emerging Tools

    New tools and major developments in resources are a regular fixture on the conference programme. Within this ever wider and complex range of innovations, we have chosen to highlight a software that renews the conventional approach...

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    Is There a Recipe for a Successful Girl/Boy TV Series?

    How do you target a TV animated show according to gender? What are the gains and drawbacks and is this targeting still relevant among today's youngsters? How did Channel Branding influence the gender targeting? Are there dos and...

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    Anatomy of a Studio: Sergio Pablos Animation

    Sergio Pablos will talk about SPA Studios’ accomplishments and goals, explaining how a small studio from Spain manages to originate a hugely successful franchise like "Despicable Me" and how it consistently participates in...

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    Talent Development and Animation Shorts

    Producers and project development programmes play an essential role in talent development. From detecting talent to completion of a project, through writing, development and fabrication, what are the various stages and key points...

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    Anatomy of a Studio: Cube

    Lionel Fages, Bruno Le Levier and Majid Loukil created Cube in Paris in 2002. The 2D and 3D animation production company is equipped with a studio and likes to give fresh talented directors, often coming from French film schools,...

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  • Animer sans dialogues : l'animation dans le long métrage "Shaun le Mouton, le film" - © 2014 Aardman Animations Ltd and Studiocanal S.A.

    Animating without Dialogue: The Animation in the Feature 'Shaun the Sheep Movie'

    A unique look behind-the-scenes of the "Shaun the Sheep Movie" with Lead Character Animator Will Becher. With the stop-motion puppets and footage shot during production, he will show how the Aardman team created a miniature world...

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    Pierre Coffin, Animator

    From "Pings" to "Minions", "Polar Bears" to "Pat & Stan", Pierre Coffin has demonstrated his incredible talent for making people laugh through the smallest gesture or pose, while also creating emotion by revealing an...

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