Real time, previz on set... Real-time engines are on the up and up.
But are they really animation's new Swiss knife? What are the technical limitations of such tools? Can they really adapt to all kinds of production?
Some answers through case studies and potential examples.
Virtual Production SupervisorThe Third Floor
Développeuse PipelineTeamto Studio
Executive Producer & Head of DevelopmentPiranha Bar
Head of Made With UnityUnity Technologies Inc