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Real time, a Convergence Point (?) Between Studios in the Video Game and Animation Industries

  1. Overview
  2. Description
  3. Speakers
  4. Moderator
  5. Admission info

After many years limited to video game, real-time rendering tools are now an integral part of animation pipelines strategies.

Does this convergence only have positive effects or must it be approached with care and caution?

Speakers

  • Jean-Colas PRUNIER
    Jean-Colas PRUNIER

    Founder and Product Architect
    FilmFlow

  • Mathieu MULLER
    Mathieu MULLER

    Field Engineer- Film/Animation/TV
    Unity Technologies

  • Emily PAIGE
    Emily PAIGE

    Co-owner, Creative producer
    e.d. films

Moderator

  • Stéphane MALAGNAC
    Stéphane MALAGNAC

    Consultant
    Prop'OSE Communication

Admission info