Real time, a Convergence Point (?) Between Studios in the Video Game and Animation Industries

  1. Overview
  2. Description
  3. Speakers
  4. Moderator
  5. Admission info
  6. When and where ?

After many years limited to video game, real-time rendering tools are now an integral part of animation pipelines strategies.

Does this convergence only have positive effects or must it be approached with care and caution?

Speakers

  • Jean-Colas PRUNIER
    Jean-Colas PRUNIER

    Founder and Product Architect
    FilmFlow

  • Mathieu MULLER
    Mathieu MULLER

    Field Engineer- Film/Animation/TV
    Unity Technologies

  • Emily PAIGE
    Emily PAIGE

    Co-owner, Creative producer
    e.d. films

Moderator

  • Stéphane MALAGNAC
    Stéphane MALAGNAC

    Consultant
    Prop'OSE Communication

Admission info

Open to Students, Meetings and Mifa badgeholders, without reservation, first come, first seated

When and where ?

    • Tuesday 12 June
    • 16:00 → 17:30
    • Impérial Palace Salle de l'Europe
    • ?
      Open to Students, Meetings and Mifa badgeholders, without reservation, first come, first seated
    • Tuesday 2 April
    • 16:00 → 17:30
    • Impérial Palace Salle de l'Europe
    • ?
      Open to Students, Meetings and Mifa badgeholders, without reservation, first come, first seated
    • Tuesday 28 May
    • 16:00 → 17:30
    • Impérial Palace Salle de l'Europe
    • ?
      Open to Students, Meetings and Mifa badgeholders, without reservation, first come, first seated