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 Programme 2017

  • "Rogue One", a Case Study in Virtual Production

    Discover a new way to approach filmmaking.

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  • Anatomy of a Studio: Mikros Image

    Historically, Mikros Image is one of the most renowned post-production studios in Paris.

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  • Canaan: Formal Research Rescuing Budgets

    Jan Bultheel is a painter who records individual destinies in historical times, but in a fictional setting.

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  • How "Kubo and the Two Strings" Wowed the Critics

    On "Kubo and the Two Strings", LAIKA launched an immensely powerful puppet – to scale. The result? The 18-foot tall Giant Skeleton.

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  • Animating The 'Star Wars' Universe

    With Industrial Light & Magic Animation Supervisor Hal Hickel

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  • International Co-Production for Animated Short Films

    Short film co-productions are growing in number, especially in Europe, implicating specific organisational schemes.

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  • New Creation Contexts

    The first part of this conference will be on "The pipeline, challenges and stakes" and the second part on "Redshift at Blue Zoo"

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  • Mac Guff: 30-Something...

    Mac Guff Ligne studio is one of France's 3D pioneers... and one of the rare survivors.

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  • What Kind of Economy Exists for "Adult" Animated Features?

    A panel discussion about the success of animated features for adults.

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  • Virtual Reality in Production

    Virtual reality tools may be applied outside their original context, to the "classical" linear production line, like with preproduction for example

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  • From Playing to Watching: How can toys and video game-based properties be successfully adapted into exciting entertainment for a wide audience?

    Prominent marketing specialists and producers will lead this conference.

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  • TV Series: The Four Seasons (or More)

    Adding new seasons to a TV series should logically be a less risky venture.

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  • VFX

    The Annecy VFX conference is kind of like the rain: we think that we could go without it, but in the end, we can't.

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