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 Programme 2016

  • Studio Anatomy

    Two studios will be put under the microscope. Come and help us examine Framestore and Teamto.

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  • From Feature Film to TV Series (and vice versa)

    What kinds of obstacles can you run into when turning a feature into a series?

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  • The Challenges of Virtual Reality

    Virtual reality has been getting a lot of attention recently, but how is it going to affect the evolution of the animation industry?

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  • Distributing Short Film Programmes for Young Audiences

    An opportunity to review the current offer of animated shorts for children.

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  • Digital Platforms in Broadcasting: Revolutionary or Evolutionary?

    VOD, SVOD, AVOD: With so many new modes of content consumption, broadcasters are going to have to keep up with the times.

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  • Feature Films: Four Case Studies

    Four films will be deciphered to identify the keys to a successful animated feature.

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  • Emerging Tools

    Each year, a conference is held that's dedicated to new tools and major evolutions in animation.

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  • How Can Independent European Animated Features Fare at the Box Office?

    How could independent feature films fare in a challenging economic environment?

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  • Choosing a 2D Pipeline

    Software, skills, organisation: What 2D pipelines are available in today's market and what are the best options?

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  • VFX

    A vital annual appointment for anyone working in VFX.

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